About me
My path here has been a little nonlinear: fine art taught me to care about feeling, composition, and restraint; journalism taught me how to find the story inside a messy pile of facts; product design gave me a place to turn those instincts into tools people can actually use.
I’m drawn to dense systems and early, ambiguous product spaces because that is where design can do more than polish. It can give shape to something people do not know how to use yet. The best interfaces, to me, are not the ones that explain themselves the loudest. They are the ones that quietly give someone a new capability and make it feel natural.
The interface is no longer just the screen
AI has changed what I think design is responsible for.
In agentic products, the experience is not only the layout, flow, or visual finish. It is the model behavior, the context it sees, the memory it keeps, the assumptions it makes, the moments it asks for help, and the way it gives people control when things are uncertain.
In the past year, I’ve been designing and building in that layer directly: system prompts, memory, orchestration, agent harnesses, customer-facing web surfaces, and the design systems around them. The problems I keep coming back to are not just “what should this screen look like?” but “when should the agent act, when should it ask, how should it recover, and how do we make its behavior legible enough to trust?”
That is the design space I want to keep working in: not just making AI products easier to use, but helping define how people experience intelligence itself.